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PC Gamer (Italian) 30
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JKMRES.GOO
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3do_bow1.3do
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Text File
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1998-02-25
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6KB
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157 lines
# MODEL 'Bow1.3do' created from 'D:\Jedi\Products\JK\Data\3DO\Weapons\CrossBow\projectile\Bow1.prj in VISUAL mode with ver4.63.'
###############
SECTION: HEADER
3DO 2.1
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 2
0: BRY1TOP.MAT
1: BOW1SIDE.MAT
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.172150
# Insertion offset
INSERT OFFSET -0.000010 0.000000 0.000142
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 1
# Mesh definition
MESH 0
NAME cbow0
RADIUS 0.172150
GEOMETRYMODE 4
LIGHTINGMODE 0
TEXTUREMODE 0
VERTICES 18
# num: x: y: z: i:
0: -0.003163 -0.010014 0.003232 0.000000
1: -0.002145 0.000656 0.000108 0.000000
2: -0.003223 -0.010014 -0.003016 0.000000
3: -0.014666 -0.004439 0.000146 0.000000
4: 0.003343 -0.009992 0.003259 0.000000
5: 0.002103 0.000656 0.000108 0.000000
6: 0.003282 -0.009992 -0.002989 0.000000
7: 0.015346 -0.004439 0.000205 0.000000
8: 0.000080 0.000656 0.001820 0.000000
9: 0.000107 -0.004439 0.015879 0.000000
10: 0.000019 0.000656 -0.001577 0.000000
11: -0.000019 -0.004439 -0.016699 0.000000
12: 0.000097 -0.122150 0.000144 0.000000
13: -0.004749 -0.009281 -0.004448 0.000000
14: -0.004770 -0.009281 0.004717 0.000000
15: 0.004943 -0.009281 0.004737 0.000000
16: 0.004964 -0.009281 -0.004542 0.000000
17: 0.000097 0.011894 0.000144 0.000000
TEXTURE VERTICES 0
VERTEX NORMALS
# num: x: y: z:
0: -0.616593 -0.503689 0.605071
1: -0.376863 0.926268 0.001689
2: -0.623693 -0.512618 -0.590110
3: -0.902986 -0.429613 0.007071
4: 0.611805 -0.508914 0.605559
5: 0.359038 0.933323 0.000313
6: 0.617341 -0.514569 -0.595071
7: 0.892442 -0.451131 -0.005332
8: -0.000565 0.940177 0.340687
9: 0.001553 -0.443226 0.896409
10: -0.002192 0.947671 -0.319242
11: 0.004964 -0.483762 -0.875186
12: -0.069430 -0.997587 0.000216
13: -0.703765 0.124837 -0.699378
14: -0.702590 0.124871 0.700553
15: 0.699576 0.124841 0.703568
16: 0.698446 0.126308 -0.704429
17: -0.013068 0.999914 0.000638
FACES 20
# num: material: type: geo: light: tex: extralight: verts:
0: 1 0x0000 3 3 0 0.0000 3 0, 0 1, 0 3, 0
1: 1 0x0000 3 3 0 0.0000 3 1, 0 2, 0 3, 0
2: 1 0x0000 3 3 0 0.0000 3 2, 0 0, 0 3, 0
3: 1 0x0000 3 3 0 0.0000 3 7, 0 5, 0 4, 0
4: 1 0x0000 3 3 0 0.0000 3 7, 0 6, 0 5, 0
5: 1 0x0000 3 3 0 0.0000 3 7, 0 4, 0 6, 0
6: 1 0x0000 3 3 0 0.0000 3 4, 0 8, 0 9, 0
7: 1 0x0000 3 3 0 0.0000 3 8, 0 0, 0 9, 0
8: 1 0x0000 3 3 0 0.0000 3 0, 0 4, 0 9, 0
9: 1 0x0000 3 3 0 0.0000 3 11, 0 10, 0 6, 0
10: 1 0x0000 3 3 0 0.0000 3 11, 0 2, 0 10, 0
11: 1 0x0000 3 3 0 0.0000 3 11, 0 6, 0 2, 0
12: 0 0x0001 3 3 0 0.0000 3 12, 0 14, 0 13, 0
13: 0 0x0001 3 3 0 0.0000 3 12, 0 15, 0 14, 0
14: 0 0x0001 3 3 0 0.0000 3 12, 0 16, 0 15, 0
15: 0 0x0001 3 3 0 0.0000 3 12, 0 13, 0 16, 0
16: 1 0x0000 3 3 0 0.0000 3 13, 0 14, 0 17, 0
17: 1 0x0000 3 3 0 0.0000 3 14, 0 15, 0 17, 0
18: 1 0x0000 3 3 0 0.0000 3 15, 0 16, 0 17, 0
19: 1 0x0000 3 3 0 0.0000 3 16, 0 13, 0 17, 0
FACE NORMALS
# num: x: y: z:
0: -0.114826 0.289155 0.950371
1: -0.120874 0.290158 -0.949314
2: -0.437092 -0.899407 0.004212
3: 0.105954 0.293444 0.950087
4: 0.118241 0.289354 -0.949891
5: 0.419044 -0.907957 -0.004038
6: 0.946264 0.304639 0.108532
7: -0.946629 0.302442 0.111453
8: 0.001445 -0.915159 0.403091
9: 0.946870 0.304058 -0.104818
10: -0.948270 0.301567 -0.099199
11: 0.004692 -0.926448 -0.376392
12: -0.999073 -0.042986 -0.002279
13: -0.002029 -0.040567 0.999175
14: 0.999073 -0.042985 0.002250
15: -0.009636 -0.041065 -0.999110
16: -0.974691 0.223545 -0.002223
17: -0.001984 0.211519 0.977372
18: 0.974693 0.223539 0.002195
19: -0.009421 0.214003 -0.976788
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 1
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 0 -1 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 cbow0